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[RELEASED]F1 2016 by Patrick v1.0

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Re: [RELEASED]F1 2016 by Patrick v1.0

Post  Peter (GER) on Fri 30 Sep - 9:48

rich54 wrote:Peter:  Just installed your newest update (v.3)-outstanding.  Thanks again.

Very good, I'm glad that you like it. Wink
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Re: [RELEASED]F1 2016 by Patrick v1.0

Post  ddi23e on Fri 30 Sep - 19:12

Amazing update. physics are really good
thanks Peter! Very Happy
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Re: [RELEASED]F1 2016 by Patrick v1.0

Post  ddi23e on Fri 30 Sep - 19:14

ddi23e wrote:Amazing mod guys Cool  Very Happy

Even so I've found a little bug. When I select the first body pack of the manor (pre-belgium), the cameras of the nose appear mixed with the ones of the belgium body pack, both of them. So there are 4 cams on the nose of the car instead of 2.

What about this? Did you check it?
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Re: [RELEASED]F1 2016 by Patrick v1.0

Post  Peter (GER) on Fri 30 Sep - 19:35

ddi23e wrote:Amazing update. physics are really good
thanks Peter! Very Happy

Thank you Laughing Wink
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Re: [RELEASED]F1 2016 by Patrick v1.0

Post  Peter (GER) on Fri 30 Sep - 21:28

ddi23e wrote:
ddi23e wrote:Amazing mod guys Cool  Very Happy

Even so I've found a little bug. When I select the first body pack of the manor (pre-belgium), the cameras of the nose appear mixed with the ones of the belgium body pack, both of them. So there are 4 cams on the nose of the car instead of 2.

What about this? Did you check it?

Hello "ddi23e" and all the others here.

This error with the cameras is only in the showroom.

Because if one specific Cameras selects itself, eg "Belgium", and goes to the track, then there are only these 2 Cameras.
It's the same when choosing the Cameras "Australia".
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Re: [RELEASED]F1 2016 by Patrick v1.0

Post  ddi23e on Sat 1 Oct - 0:19

Peter (GER) wrote:
ddi23e wrote:
ddi23e wrote:Amazing mod guys Cool  Very Happy

Even so I've found a little bug. When I select the first body pack of the manor (pre-belgium), the cameras of the nose appear mixed with the ones of the belgium body pack, both of them. So there are 4 cams on the nose of the car instead of 2.

What about this? Did you check it?

Hello "ddi23e" and all the others here.

This error with the cameras is only in the showroom.

Because if one specific Cameras selects itself, eg "Belgium", and goes to the track, then there are only these 2 Cameras.
It's the same when choosing the Cameras "Australia".

Ok thanks for the explanation. Sorry if I've insisted on this a lot
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Re: [RELEASED]F1 2016 by Patrick v1.0

Post  bastoner97 on Sun 9 Oct - 22:00

Amazing update. physics is really awesome peter Very Happy
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Re: [RELEASED]F1 2016 by Patrick v1.0

Post  Peter (GER) on Mon 10 Oct - 12:59

bastoner97 wrote:Amazing update. physics is really awesome peter Very Happy

Hi bastoner97


Thank you for your positive review and opinion. Cool
I am glad you are satisfied with this. cheers
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Re: [RELEASED]F1 2016 by Patrick v1.0

Post  devlin on Mon 10 Oct - 15:16

This mode is very good, but how can I update?

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Re: [RELEASED]F1 2016 by Patrick v1.0

Post  Peter (GER) on Mon 10 Oct - 17:30

devlin wrote:This mode is very good, but how can I update?

look your PM Wink
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Re: [RELEASED]F1 2016 by Patrick v1.0

Post  devlin on Mon 10 Oct - 17:48

Thank you!! Smile ( Danke) Peter!! Smile

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Re: [RELEASED]F1 2016 by Patrick v1.0

Post  devlin on Mon 10 Oct - 19:36

Thank you!! Smile ( Danke) Peter!! Smile Excellent job! Thank you Peter!! Smile

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Re: [RELEASED]F1 2016 by Patrick v1.0

Post  devlin on Mon 10 Oct - 19:40

Excellent job, the gearbox and all very good!! Smile Thank you your job!!


Last edited by devlin on Mon 10 Oct - 19:45; edited 1 time in total

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Re: [RELEASED]F1 2016 by Patrick v1.0

Post  devlin on Mon 10 Oct - 19:41

Thank you the update!! Smile ( Danke) Peter!! Smile

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Re: [RELEASED]F1 2016 by Patrick v1.0

Post  Peter (GER) on Mon 10 Oct - 19:54

devlin wrote:Excellent job, the gearbox and all very good!! Smile Thank you your job!!

thank you Cool
I'm glad you like the new physics. Wink
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Re: [RELEASED]F1 2016 by Patrick v1.0

Post  F1SimulatorManiac on Tue 11 Oct - 23:40

Hi Peter GER, thanks for your support, but this mod now it's extremely fast. if you watch the real f1 cars barely get 330kmh. it's too fast , and I don't know WHY you guys want this such arcade feelings and have the car with lot of grip. theese cars have turbo and a lot amount of torque in which in this mod you can't feel. you can go throttle flat out and barely spin.

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Re: [RELEASED]F1 2016 by Patrick v1.0

Post  FranS11 on Wed 12 Oct - 0:35

F1SimulatorManiac wrote:Hi Peter GER, thanks for your support, but this mod now it's extremely fast. if you watch the real f1 cars barely get 330kmh. it's too fast , and I don't know WHY you guys want this such arcade feelings and have the car with lot of grip. theese cars have turbo and a lot amount of torque in which in this mod you can't feel. you can go throttle flat out and barely spin.
Maybe because in Monza, Baku or any other circuit where the real cars gets like 360 km/hr (see Hamilton's car) and the rF they only get, with luck, 340 km/hr... I ain't like the "arcade" too but, shit, I think we need to have a slow traccion to get right in times with the superb speed. Am I right? Very Happy

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Re: [RELEASED]F1 2016 by Patrick v1.0

Post  F1SimulatorManiac on Wed 12 Oct - 0:41

if you need easy traction put yout TC on or practice on the throttle. i don't need slow traction. and thoose speed depends on the setup of thoose cars and the DRS effect. on the simulator the lap times should be slower than real life.

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Re: [RELEASED]F1 2016 by Patrick v1.0

Post  FranS11 on Wed 12 Oct - 4:22

F1SimulatorManiac wrote:if you need easy traction put yout TC on or practice on the throttle. i don't need slow traction. and thoose speed depends on the setup of thoose cars and the DRS effect. on the simulator the lap times should be slower than real life.
Yeah I know, but with the Pat's original physics, the TC wasn't working at all tbh king

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Re: [RELEASED]F1 2016 by Patrick v1.0

Post  F1SimulatorManiac on Wed 12 Oct - 13:06

FranS11 wrote:
F1SimulatorManiac wrote:if you need easy traction put yout TC on or practice on the throttle. i don't need slow traction. and thoose speed depends on the setup of thoose cars and the DRS effect. on the simulator the lap times should be slower than real life.
Yeah I know, but with the Pat's original physics, the TC wasn't working at all tbh king

I prefer realism and demanding mod to drive. if you prefer arcade style go and play codemasters.

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Re: [RELEASED]F1 2016 by Patrick v1.0

Post  Peter (GER) on Wed 12 Oct - 13:40

F1SimulatorManiac wrote:Hi Peter GER, thanks for your support, but this mod now it's extremely fast. if you watch the real f1 cars barely get 330kmh. it's too fast , and I don't know WHY you guys want this such arcade feelings and have the car with lot of grip. theese cars have turbo and a lot amount of torque in which in this mod you can't feel. you can go throttle flat out and barely spin.


Hello "F1SimulatorManiac"

You mean that the F1 vehicles with my physics are much too fast now?
And you mean, the real F1 2016 does not drive faster than 330 km / h ??
But you are wrong.

Then have a look at these videos:
Onboard pole position lap Italy 2016 Lewis Hamilton (350 km / h)
https://www.youtube.com/watch?v=fs5DOPdblEU

Nico Rosberg Onboard Pole Lap - F1 2016 Baku (348 km / h)
https://www.youtube.com/watch?v=f2pg_zlzQjI

Other laps in Baku
https://www.youtube.com/watch?v=R-UbnYGTXRk


F1 2016 Nico Rosberg Russia Onboard Pole Lap (337 km / h)
https://www.youtube.com/watch?v=yCedTpZvAAo


And you mean the Grib is too high?
But what I can not confirm.
With the original physics, I have not been able to drive a clean lap on the Monaco circuit.
Even if I have the wings set to full (40/40), the chassis has adapted.
The vehicle was not to hold.
My best time was 1: 18, xxx

What is very bad is that the vehicles always break out with the rear when braking.
No matter how I created the setup.
I've changed the weight distribution, changed the brake balance, edited the chassis, and more.
But there was no improvement.
The tail breaks out again and again.


With my physics I can now also with great effort a time of 1: 13,888
Real is however the pole time 1: 13,622
This time I have not done so far.

Here is the video:
GP Monaco 2016 - Daniel Ricciardo pole lap (Time: 1:13,622)
https://www.youtube.com/watch?v=p9iUafDKBvE

Show me a video where you can make this real time.
But also with the original physics.


And the traction I find optimal.
I even have spinning tires when I'm already in 3rd gear and then hit the accelerator pedal.


I have now received many positive opinions on this physics.
Here in the forum, how to read and also as PM.

And also on my server are many teammates who give very good opinions on this physics.
And then I would like to say.
We drive ALL with the real cockpit view I created.
It is not possible to choose a different view on my server.
Because it is harder with this cockpit view to drive a good lap.
And all find it much more real with the cockpit view.

It is always easier to drive a good lap when the T-Cam or another view is selected.
For with these views, it is possible to foresee the course of the course, such as, for example, the curve course, etc.

I SORRY FOR THE LONG REPORT. Shocked
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Re: [RELEASED]F1 2016 by Patrick v1.0

Post  F1SimulatorManiac on Wed 12 Oct - 13:46

Hi Peter thanks for your reply, to me the mod it's too fast. I'm not even use the DRS. I can go flat out without spinning using very low downforce setup.Things that I CAN'T do with the WCP mod for example. I'm not the MASTER of the Drivers, but to me now it's way to easy. A good physics don't necessarily mean have lap times closer to real lap times. About the cam i always use cockpit view of course.

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Re: [RELEASED]F1 2016 by Patrick v1.0

Post  Peter (GER) on Wed 12 Oct - 14:13

F1SimulatorManiac wrote:Hi Peter thanks for your reply, to me the mod it's too fast. I'm not even use the DRS. I can go flat out without spinning using very low downforce setup.Things that I CAN'T do with the WCP mod for example. I'm not the MASTER of the Drivers, but to me now it's way to easy. A good physics don't necessarily mean have lap times closer to real lap times. About the cam i always use cockpit view of course.

OK.
That is your opinion.
I am only amazed, that the majority of my physics are good and are satisfied with it.
And not only here, but also on my server.

Whether the physics which I have created are taken over, Patrich is left to his own choice.
I do not know what the others are saying.
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Re: [RELEASED]F1 2016 by Patrick v1.0

Post  F1SimulatorManiac on Wed 12 Oct - 14:16

Yes that's my opinion and I don't want criticizing your work. I'm not an engineer I don't know the absolute tuth, but theese cars are turbos and have a lot amount of torque in which this physic doesen't. i can go flat out on corners with out problems. and as i 've already said it's too fast. this is my opinion.

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Re: [RELEASED]F1 2016 by Patrick v1.0

Post  Peter (GER) on Wed 12 Oct - 15:04

F1SimulatorManiac wrote:Yes that's my opinion and I don't want criticizing your work. I'm not an engineer I don't know the absolute tuth, but theese cars are turbos and have a lot amount of torque in which this physic doesen't. i can go flat out on corners with out problems. and as i 've already said it's too fast. this is my opinion.

So the spinning of the tires I have also with my physics, in the curves.
And even in the third gear.
And I am of the opinion that the vehicles are not too fast.
The top speed is quite good.
Whether with DRS or without.
With DRS the vehicles are about 10 to 15 km / h faster.
It depends on the setting of the setup.

I could change the traction.
Then the tires rather spin, when the accelerator pedal is kicked.
But I would like to again read the opinions of the others, which of them say, whether I should change the traction.
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Re: [RELEASED]F1 2016 by Patrick v1.0

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