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F1_2016_by_Patrick34_1.0_Special_Graphics_Fix_0.2 !!

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Re: F1_2016_by_Patrick34_1.0_Special_Graphics_Fix_0.2 !!

Post  bobgofaster197 on Tue 17 Jan - 22:07

Hey rich knows what I'm talking about!

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Re: F1_2016_by_Patrick34_1.0_Special_Graphics_Fix_0.2 !!

Post  Peter (GER) on Tue 17 Jan - 22:35

rich54 wrote:
Peter (GER) wrote:
rich54 wrote:Peter:  Your fix for the Red Bull 3 is great.  Looking forward to the other Red Bull cars fix.  Thank you.

Why the other "Red Bull" vehicles?  scratch  scratch
All the vehicles of "Red Bull" now appear dull. Laughing

For me only the 3 car is dull, the 33 and 26 are still glossy.  

I do not understand that. scratch scratch
With me ALL vehicles of "Red Bull" are dull.
Vehicles 3, 26 and 33.
And also the vehicles T1, T2 and E1

It could be that a file must be deleted from the previous FIX.
It is the file "CUBEMAP_MAT.DDS".
The file can be found here:
RFactor \ GameData \ Vehicles \ F12016PAT \ F12016 \ Teams \ 4 - Red Bull Racing
Delete this file.
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Re: F1_2016_by_Patrick34_1.0_Special_Graphics_Fix_0.2 !!

Post  rich54 on Tue 17 Jan - 23:30

Peter (GER) wrote:
rich54 wrote:
Peter (GER) wrote:
rich54 wrote:Peter:  Your fix for the Red Bull 3 is great.  Looking forward to the other Red Bull cars fix.  Thank you.

Why the other "Red Bull" vehicles?  scratch  scratch
All the vehicles of "Red Bull" now appear dull. Laughing

For me only the 3 car is dull, the 33 and 26 are still glossy.  

I do not understand that.  scratch  scratch
With me ALL vehicles of "Red Bull" are dull.
Vehicles 3, 26 and 33.
And also the vehicles T1, T2 and E1

It could be that a file must be deleted from the previous FIX.
It is the file "CUBEMAP_MAT.DDS".
The file can be found here:
RFactor \ GameData \ Vehicles \ F12016PAT \ F12016 \ Teams \ 4 - Red Bull Racing
Delete this file.

Success---thank you.

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Re: F1_2016_by_Patrick34_1.0_Special_Graphics_Fix_0.2 !!

Post  miskuamakus on Wed 18 Jan - 1:10

ispano6 wrote:Hi miskuamakus:
What you are requesting can be fixed by updating the alpha layer of each DDS file of the RedBull livery to near black or black and increasing the brightness and decreasing contrast of the RGB layer and re-saving the DDS file. Also can reduce the saturation of blues.
Here's what it looks like:


Here you can download RedBull03 to see if this is closer to what you want.
mediafire.com ?915ydnsrora1b4n

If it is closer and you like it, I can update the rest of the files but it will take some time to do all versions of the livery.

Nice work ispano6! Thank you very much for to take your time to help! cheers
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Re: F1_2016_by_Patrick34_1.0_Special_Graphics_Fix_0.2 !!

Post  miskuamakus on Wed 18 Jan - 5:50

bobgofaster197 wrote:Hey rich knows what I'm talking about!

For me you are right bob, I've just ask about Red Bull's RB12 because was the car I've been specially interested and in this case the issue were so obvious because this is the only Red Bull's model that doesn't shine at all, but anyway you are right, ALL the cars are too shiny and also have a weird reflex on the chasis I don't know really, I guess this is maybe necesary to cars can be seen in dark tracks... or maybe it's my computer too... Greetings!   Rolling Eyes
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Re: F1_2016_by_Patrick34_1.0_Special_Graphics_Fix_0.2 !!

Post  bobgofaster197 on Wed 18 Jan - 8:45

I think its as the other guy says the mod needs serious alpha layer work

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Re: F1_2016_by_Patrick34_1.0_Special_Graphics_Fix_0.2 !!

Post  Peter (GER) on Wed 18 Jan - 11:06

I do not understand what is discussed here about the reflections of the vehicles. scratch scratch
Here on the videos it is nevertheless to be seen that the cars have a good reflection on the paint. Exclamation Exclamation Exclamation

https://www.youtube.com/watch?v=SfPTX4vVGMs&t=170s
or
https://www.youtube.com/watch?v=DKtG5YsBw0g
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Re: F1_2016_by_Patrick34_1.0_Special_Graphics_Fix_0.2 !!

Post  bobgofaster197 on Wed 18 Jan - 11:18

Peter the WCP cars are perfect shine wise that's what this mod should be like

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Re: F1_2016_by_Patrick34_1.0_Special_Graphics_Fix_0.2 !!

Post  ispano6 on Wed 18 Jan - 18:33

I think Peter's version of original reflection was fine and that each vehicle's texture alpha layer should determine how much reflection the skin should have.
The alpha layer need not be one uniform color like white (for max reflection) and black (for no reflection). Depending on whether you want certain places of the body to be reflective and not, the alpha layer provides what places relative to the RGB skin should be reflective and by which degree.

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Re: F1_2016_by_Patrick34_1.0_Special_Graphics_Fix_0.2 !!

Post  Peter (GER) on Thu 19 Jan - 10:26

I have now revised it again. Wink
There is a new version Exclamation Exclamation
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Re: F1_2016_by_Patrick34_1.0_Special_Graphics_Fix_0.2 !!

Post  rich54 on Thu 19 Jan - 12:06

Thank you.

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Re: F1_2016_by_Patrick34_1.0_Special_Graphics_Fix_0.2 !!

Post  bobgofaster197 on Thu 19 Jan - 13:51

Thanks

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Re: F1_2016_by_Patrick34_1.0_Special_Graphics_Fix_0.2 !!

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